Codemasters struggles with the inclusion of DAS in the F1 2020 game

© Steve Etherington for Mercedes-Benz Grand Prix Ltd.

Codemasters, the developers of the official F1 video game, say they are “currently in discussion” on whether DAS can be included in their new game.

Mercedes shocked the Formula 1 world when they revealed their innovative Dual Axis Steering system on the second day of pre-season testing. The system allows the drivers to adjust the toe angle of the front wheels by pushing or pulling on the steering wheel.

Codemasters’ Formula 1 game director Lee Mather says the inclusion of this system in their F1 2020 game is being discussed.

“The second we heard about it we were [thought]: ‘Is that real?’ And then watched the video, you see Lewis [Hamilton] doing his little push and his pull and you think ‘that’s incredible’,” said Mather.

“I can’t give a definitive answer on whether [DAS] will be in or out at the moment. That’s one of those things that because of the nature of when it came about we need to work out whether something we can achieve.

“Obviously DAS came about very late – at the start of the season, so very late in the development for us.

“The implications of adding a feature that would require another button on a joypad is incredibly difficult when you consider that there aren’t enough buttons on a controller to allow players to have interactions with lots of things.

“The game’s now in the window of being submitted so to make sweeping changes like that, which would impact on physics and also input and how we present it to the player [and] inform the player about it, obviously there’s a lot of consideration to be had around DAS,” concluded the developer.


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